
Mods are installed to a cache folder in Fallout4/Data/Mods/Cache since 1.0.21. This opens a Mod Solver dialog similar to the one in Mod Organizer when the mod can't be processed automatically. When you click install you can browse for a zip, rar or 7z file. The Mod Manager will create a folder " Mods " in Fallout4/Data to manage the installed and activated mods. I'm not 100% sure but I believe the Fallout 4 Launcher resets them and inserts all esp files in the data folder. When you close the Mod Manager or Start the game via the Mod Manager it sets the plugings.txt and This is intended as the most minimalistic mod manager that still has enough to offer to be usable. If you have errors let me know and I will fix them.īut when it comes to functionality I'm not gonna add anything. It can manage esp files and install / uninstall mods. In the end you're better off using those since they have better features. Nexus Mod Manager was fixed and Mod Organizer is working too. Console modding permission This mod will not be available on for console users.Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets.Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.Asset use permission You must get permission from me before you are allowed to use any of the assets in this file.Conversion permission You are not allowed to convert this file to work on other games under any circumstances.Modification permission You must get permission from me before you are allowed to modify my files to improve it.Upload permission You are not allowed to upload this file to other sites under any circumstances.Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources.
